AHOY! Long time no post, but I have finally laid my hands on the commission I asked to the oh so wonderful CabraClock, and here is the result of our collaboration!
Cabraclock worked on the lineart and the colour flats, with wonderful linework giving the whole character much dynamism and everything that looks good, as well as adding some welcome elements to the character’s design. All in all, it rocks your socks off. Twice.
My work was limited to shading, adding highlights, visual effects and so on over the flats and lines, and I think it went quite well.
Seriously, I just love Cabraclock’s work, so check everything about her, give her some love. She’s a wonderful artist and deserves some attention.
Check it out! Honestly!
An experiment I made for two ways of working.
First, I tried following Johannes Helgeson's workflow (www.artstation.com/artwork/GeR…) because of it's similarities with my previous habits, but better structured and a bit easier to follow, actually.
And and and the other way is what I believe will become my main habit for creating images. It consists mainly in looking at my tablet with a baleful glare and working exclusively with the mouse and the polygonal lasso tool.
No, seriously, I suck way too much at painting with the tablet, it lasts forever when I work with it and try to achieve some specific result, it's always messy, and I like it better with the polygonal look.
Hey hey hey! I finally finished it, it took me ages! I just had to redo my skink. It looked so bad on the original version, and I think I did him better justice with this iteration. There are still a few rigging problems, but far less than what I had on the first version, and it’s only my third skinned model, I still lack the experience to make it really good. Anyway, enjoy, folks!
P.S : I don’t know how or why, but Sketchfab keeps breaking the left index through the spear. My .fbx file works perfectly fine in 3ds Max, but not here.
View the model directly on sketchfab by following this link! skfb.ly/XKVY
There's not really much to say yet. All I have is a master's degree in palaeontology (yeah, JUST that) and I've started a new formation in Digital Art and 3D Animation.
Since drawing, painting and creating characters has always been my favourite hobby, I guess it give my life a bit more coherence.